Moving from FCP to Premiere CS6? Read on……..

29 Jun

I my self once had to make the transition between FCP7 to Premiere (when cs5 came out) and I can honestly say I have never looked back. The workflow for me is a lot more intuitive and apart from the clear benefits (FCP is only 32bit) it also integrates amazingly within its own software. For those of you who use Adobe AE to finish your project you will understand what I mean (using popcorn island to move you XML files back and forth was such a pain). To this day I still however use Soundtrack Pro, (for my sound design) as a Logic Pro user it just clicks with me seamlessly. So, enough on my background, I wanted to post this because when I made the transition is was at times very frustrating, if only I had something like this to help me at the time……….

By Scott Simmons – Pro video Coalition

NOTE: I have narrowed this down to the top 14 I found most useful.

1) Will Premiere Pro CS6 output an OMF file for audio mixing?

Yes: File > Export > OMF will bring up this export dialog box to choose your preferred settings.

2) How to bring one timeline from one project to another?

The simplest method is you have a project open that you want to move a select sequence from is to just select the sequence and COPY. Then open the next project and PASTE. That will paste that new sequence into the edit. Note that all the media that is in that new timeline will get new items created in the project as well.

A more interesting method is to do a File>Import and choose a Premiere Pro project that contains a sequence you want to import. You’ll get an option import an entire project or a selected sequence:

8) How do you reconnect media?

Reconnecting media happens via the Project > Link Media command (or right+click on a clip). It’s a bit unlike FCP in that a clip has to be offline for it to work. Relinking is similar to FCP in that you get a dialog box with a file name the app is looking for.

But unlike FCP there is no option to have PPro automatically search a drive for a clip. That is greatly missed.

There is also a Make Offline command under the Link Media command. With Make Offline you can opt to leave the file(s) in disk or be deleted. Think about Make Offline as being just like FCP’s Make Offline command only you don’t have to option to leave the files in the trash.

9) Can you compare working with Audio in Premiere with FCP?

Premiere is a track based audio editor which means when you’re using the audio mixer and moving sliders up-and-down you are changing the level for an entire audio track and not just an audio clip. You can adjust the audio on a per-clip basis by using the audio volume rubber bands that are available when you twirl down one of the audio timelines. The audio rubber banding works very much like Final Cut Pro where you can and keyframes and adjust the rubber bands with the mouse. Rubber banding and key framing the rubber bands can also be turned on on a per track basis as well.

When you turn on Track Volume or Keyframes the audio rubberband runs across the entire audio track in the timeline:

While some people like this track based audio editing approach better because it allows for a bit more flexibility others do not like the way Premiere Pro works with audio. One advantage is that you can add audio effects such as compression or dynamics to the entire track at a time. This is great for on camera interview when you have all one subject’s dialogue on the same track. You can also route individual audio tracks into the sub mixes and then apply effects to a sub mix. Automation key framing as in automatically recording keyframes as you play back the timeline and adjusting faders on the audio mixer are also possible only per track basis. In Final Cut Pro automation is only possible per clip.

This track based audio type of mixing is how many high-end audio applications works well. Both Adobe audition and Avid ProTools work in a similar fashion. Personally I like it as it gives a bit more flexibility than was possible in Final Cut Pro though I do wish you could have the audio mixer only change the levels on a clip if you were so desired.

14) Is there a thumbnail view on the timeline?

When you twirl down and open a video track there’s a small pop-up menu under the output eyeball. From there you can choose different view types including Show Frames:

29) I’m on V5.0 Is it worth upgrading to V6.0?

The version 5 version 6 upgrade is well worth it in my opinion. First of all the new interface is much less cluttered and much more pleasant to work with. They’re great new features like Hover Scrub as well as the Mercury transmit technology which works much better with third-party video cards and other versions of Premiere. It was an easy decision for me when I use the new version to move from the older version 5 that I was using before.

34) What native codec Adobe use with CS6 Progress or some compressed for HD as H264 who eats lot of CPU?

Unfortunately Adobe doesn’t have a native intermediate codec like ProRes or DNxHD. They really hang their hat on the native workflow and Premiere CS6 does work very well with native formats like XDCam or DSLR H264. It works especially well if you have an NVIDIA CIDA enabled the GPU that can take full advantage of the Mercury Playback engine. That said there are times when an intermediate codec is very nice to have and quite needed. I’ve used ProRes a lot in version 6 without any issues.

52) Best way to make slow motion?

Premiere Pro CS6 has a very Final Cut Pro like speed dialog box accessible via a right+click on a clip in the timeline.

64) Differences with rendering?

Rendering is similar between Final Cut Pro and Premiere Pro CS6. There are indicator lines in the timeline to show what does and doesn’t need to be rendered. Red means render, yellow does not.

Rendering clips in the timeline is a bit different as you can choose to render the effects under the Work Area via the Sequence menu.

71) Can you explain how Premiere CS6 integrates with After Effects (i.e., exporting/importing from After Effects)?

Adobe uses a process called Dynamic Linking to move clips between PPro and After Effects. Select the clips you want to send to AE, right+click and choose Replace with After Effect Composition.

80) Would you recommend switching to Premiere or stay with FCP?

Since FCP7 is at the end of its life there will probably come a time when new Mac OS upgrades or new Macintosh models will no longer support FCP7. Who knows when this might happen (it could be years) but IMHO it’s worth starting to make a transition plan from FCP7 be it to Premiere Pro CS6, Avid Media Composer or Final Cut Pro X.

94) How is the multi-cam editing compared to FCP-X? Can CS6 do Multicam Editing?

Multicam in Premiere Pro CS6 works well though it’s not quite as good as in FCPX. When you create a mulitcam sequence in PPro it’s similar to the Angle Editor in FCPX in that you can make adjustments and apply effects (like color correction) to clips in the multicam sequence and those changes will apply to where you’ve used the multicam clip in the edit.

98) How do you import SD card Footage?

You could load media right off an SD card using the PPro Media Browser (Window > Media Browser) such as below with a GoPro camera:

102) Can you also point out the updates in Premiere Pro 6, compared to Premiere Pro 5.5?

Check out the Adobe What’s New PDF for a full list of CS6 updates. The video2brain Premiere Pro CS6 New Features Workshop is another great, free resource as to what’s new in Premiere Pro CS6.

Here’s a nice funny video to finish the post, personally I would NEVER consider moving to FCPX but I guess it depends on what you need the software to be:

I hope this will help in you’re transition from FCP to Premiere CS6, I wish this was around when I made the transition. If you’re not sold on moving yet you can always download the trial version and have a play before committing to the money. Of course there’s also the incredible creative cloud pay per month option.

On a final note Philip Bloom made the transition a while back and posted this very useful article on why –  LINK


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